![]() ![]() OPT3: Uses old Nav's masks overlays upscaled to 4K (more details than OPT1, less details than current Nav's Masks textures) and enables these gas mask textures alongside masks reflections and droplets. Also includes better masks reflections shaders and fixes. OPT2: Only enables masks reflections and droplets on helmets, no masks HUD textures. OPT1: Adds new masks overlays and enables these gas mask textures alongside masks reflections and droplets. ![]() ![]() There 3 ways to install and use this addon: The old textures of this addon are still available in an optional folder, check the installation instructions below. Nav updated his masks to a new cool version that are directly 4K, you can grab them here: It also includes proper reflection and refraction shaders, including LVutner's refraction fix for DX11: I also modified the game's behavior towards how helmets are treated with the help of RavenAscendant: helmets with a visor will now display reflections and refractions with the mask overlay for a better immersion. The masks are only black and highly blurred. New masks overlays based on the work of Thfpjct (Simplified Masks: ) and Nav (Definitive Masks: ). ![]()
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